![]() ![]() ![]() There was no puzzle, no mystery, and not even any machines to fight to get there. I wandered every inch of one larger landmass to find it only contained a single generic item chest and one lore entry, both positioned together out in the open. ![]() The islands that make up most of the map are many but not varied, and strangely sparse. Traversing the main game’s deserts and mountains by foot gives you threats to navigate as you go – here the travel is little more than a chance to check your phone until you can unlock more fast travel checkpoints. Matters are made worse by the Wind Waker problem: Aloy can explore the dotted islands via flying mounts or a new boat, but both methods are clunky, slow, and utterly devoid of any interest along the way. Londra is a fun foil, and his mining wealth, dodgy rockets, estranged celebrity wife, and compulsive need for adoration make him Horizon’s least subtle satirical nod yet, and all the more enjoyable for it. ![]() Set almost immediately after the end of Forbidden West, the new content kicks off immediately with a call from Sylens (a small appearance, sadly: don’t expect a grand send-off for the late Lance Reddick): it turns out there was another Zenith everyone conveniently forgot to mention in the main game, the Elon-esque asteroid entrepreneur Walter Londra, and he’s up in what once was Los Angeles causing all sorts of trouble.
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